Closed lakpa-tamang9 closed 2 years ago
Hi @lakpa-tamang9 , for avoiding the camera view ambiguity(different poses on different cameras will yield the same 2d projection), the predicted human motion is always in camera space, which means you should rotate it manually. You can find more explanation in Martinez's paper [1], which provides a baseline to this kind of joint position-based prediction.
I tried to visualize the bvh files using blender. The resulting animation is upside down. Any solution? The initial T-pose is correct but after the second frame the video orientation becomes upside down.