Shin-NiL / Godot-Android-Admob-Plugin

Android AdMob plugin for Godot Game Engine 3.2 or higher
MIT License
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Admob Still Now Showing Real Ads #145

Closed KanataEXE closed 3 years ago

KanataEXE commented 3 years ago

Godot version: 3.2.3

AdMob Plugin version: 4.1.1

Issue description: It has been 11 days since I published my game, but the real ads still now showing up. It should be up after 24 hours.

I have put the correct id to the node, so the problem might be on the initialization.

# main.gd
func _ready():
    randomize()
    GameData.load_coins()
    GameData.load_highscore()
    GameData.load_settings()
    screens.setup()
    if !admob._is_rewarded_video_loaded:
        admob.load_rewarded_video()

func show_rewarded_video():
    admob.show_rewarded_video()

func _on_AdMob_rewarded(_currency, amount):
    GameData.add_coins(amount)
    GameData.emit_signal("coins_rewarded")
    if !admob._is_rewarded_video_loaded:
        admob.load_rewarded_video()

Note: The function show_rewarded_video is a function I made. When the button is pressed, it will send a signal to that function to show rewarded video.

KanataEXE commented 3 years ago

Okay, so I read about this issue of not showing real ads.

Basically, if the traffic is not good, the real ads will show up late. Good traffic means real ads show up faster.

KanataEXE commented 3 years ago

Okay, turn out I forget to tick the is_real property.

... This is embarassing.