Shin-NiL / Godot-Android-Admob-Plugin

Android AdMob plugin for Godot Game Engine 3.2 or higher
MIT License
543 stars 66 forks source link

Crashing on start, no error, fixed only by removing plugin from project. #161

Open ghost opened 3 years ago

ghost commented 3 years ago

Godot version: Godot_v3.3-stable_x11.64

AdMob Plugin version: 5.0.0

Issue description: Expected to have a working project with test adds showing, but project refuses to start, removing the plugin instantly fixes the problem. Test ads also don't show weather in the editor or on export, does not matter what kind of ad either.

playlaika commented 3 years ago

Same problem , Godot V3.3 Admob Plugin 5.0.0

fabiosilvdev commented 3 years ago

already found a solution?

MMdev11 commented 3 years ago

I also have this problem... : (

bencepozsi commented 3 years ago

The fix is to write your admob informations to the plugins android manifest file. https://developers.google.com/admob/android/quick-start

-> Configure your app / 3

playlaika commented 3 years ago

The fix is to write your admob informations to the plugins android manifest file. https://developers.google.com/admob/android/quick-start

-> Configure your app / 3

Thanks for your answer! but in my case the manifest is well written. android: name and android: value are ok. I think the problem is not the manifest. thank you anyway

goatfacekilla commented 2 years ago

Did anyone figure this out? @playlaika @MMdev11 @Roxy222 I'm dealing with the same issue, spent days trying to figure it out. I've tried several versions of Godot and the plugin, always the same crash on start. No errors, nothing in adb logcat.

goatfacekilla commented 2 years ago

After banging my head against the wall for days, I finally figured out what I was doing wrong. As others have said, it WAS the manifest. I was copying the AD UNIT ID into the manifest rather than tha APP ID. There should be a "~" in the app id, not a "/" - if there's a "/" in the number you pasted into your manifest, you probably copied over the wrong thing. I hope this helps others! So relieved!!

FlashTang commented 2 years ago

After banging my head against the wall for days, I finally figured out what I was doing wrong. As others have said, it WAS the manifest. I was copying the AD UNIT ID into the manifest rather than tha APP ID. There should be a "~" in the app id, not a "/" - if there's a "/" in the number you pasted into your manifest, you probably copied over the wrong thing. I hope this helps others! So relieved!!

Haha , I guess you was before I scrolling to this comment, since I made the same mistake when I use Admob on Unity, crash crash crash, I was confused... 😂