Open fabiosilvdev opened 3 years ago
Did you wait up to 24h? "Error code 3 (ERROR_CODE_NO_FILL) is a common issue with Admob, but out of the scope to this plugin. Here's the description on the API page: ERROR_CODE_NO_FILL: The ad request was successful, but no ad was returned due to lack of ad inventory. (https://developers.google.com/android/reference/com/google/android/gms/ads/AdRequest.html#ERROR_CODE_NO_FILL)"
Yes wait, I have a game made on godot 3.2 where the ads work perfectly, so to do a test I took the app id where the ads are normal and placed in the new game made on godot 3.3, but still continued error 3 , I don't know what I'm doing wrong because it's configured the same way as the other game
Godot version: 3.3.2
AdMob Plugin version: 5.0.0
Issue description: after godot 3.3 it just doesn't show real ads, everything is set up correctly but not shown, error 3 is always returned
This is happening to me right now. My project has been in production for almost a month and still don't see real ads. It shows test ads on all phones.
Godot Version: 3.3
this issue does happen. it shows test ads even if have set "Is Real" filed checked on Godot editor. The plugin fails to read value from "is_real = true" from scene file (.tscn file) when it initializes admob. the "is_real" is always false in runtime.
if you force value is_real to TRUE in admob.gd :
_admob_singleton.initWithContentRating(
is_real,
child_directed,
is_personalized,
max_ad_content_rate
)
it will show real production ads.
by the way, thanks for this plugin.
how to set it to real
How to set it to real please someone help me
Godot version: 3.3.2
AdMob Plugin version: 5.0.0
Issue description: after godot 3.3 it just doesn't show real ads, everything is set up correctly but not shown, error 3 is always returned