I renamed my singleton Admon_Android (since it is not working on iOS for now and wanted to ifnd an other solution for this) and I found out that I should not have done that.
It could be nice to rework just a little bit the admob.gd by checking if there is only 1 class_name AdMob in the scene OR by improving the debug message with:
"AdMob Java Singleton not found. This plugin will only work on Android. NOTE : Make sure you have not renamed the Admod Node (should be GodotAdmob) "
Godot version: 4.0.2
AdMob Plugin version: 6.1.1
Issue description:
I renamed my singleton Admon_Android (since it is not working on iOS for now and wanted to ifnd an other solution for this) and I found out that I should not have done that.
It could be nice to rework just a little bit the admob.gd by checking if there is only 1 class_name AdMob in the scene OR by improving the debug message with: "AdMob Java Singleton not found. This plugin will only work on Android. NOTE : Make sure you have not renamed the Admod Node (should be GodotAdmob) "