Open Rhapzody opened 4 years ago
@Shin-NiL yes, i created banner ads yesterday.
Well, my advice in this case is to use the test ads provided by Google. If the ads works, there's nothing wrong with your code or this plugin. If it is the case, just wait until your ads works, there's nothing we can do here.
@Shin-NiL
how different between Is_Real and test ads?
Is Real false: will display test ads using your ids; Is Real true: will display real ads using your ids (just use it on release or Google can ban your account); Using test ads: will display test ads using google test ids, setting Is Real to true of false will have no effect.
Thank you so much. I found the reason why i got error code 0 because i miss payment info. Now i have error code 3 and i have to wait, right?
@Rhapzody how long have you been waiting for error code 3 disappeared?
@wojtasss 1 day
Hi, @Rhapzody did you solve your issue?
Nope Pozdrawiam Wojciech Rzepecki
wt., 20 paź 2020 o 16:10 Kamyab Nazari notifications@github.com napisał(a):
Hi, @Rhapzody https://github.com/Rhapzody did you solve your issue?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/Shin-NiL/Godot-Android-Admob-Plugin/issues/52#issuecomment-712880665, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACPG6SZK4HSK4Q5FT3BFWFTSLWK3XANCNFSM4OTA2GDQ .
I'm getting the same.
Tried also test ads, still getting this error.
Is there a way to get further detail for what's causing the internal error?
01-07 17:54:32.998 19907 20006 I godot : Godot Engine v3.2.3.stable.official - https://godotengine.org
01-07 17:54:33.007 19907 20006 I godot : OpenGL ES 2.0 Renderer: Adreno (TM) 506
01-07 17:54:33.085 19907 20006 I godot : OpenGL ES 2.0 Batching: ON
01-07 17:54:33.097 19907 20006 I godot :
01-07 17:54:33.806 19907 20006 D godot : AdMob: init with content rating options
01-07 17:54:45.215 19907 19907 W godot : AdMob: onAdFailedToLoad(int errorCode) - error code: 0
I'm getting the same.
Tried also test ads, still getting this error.
Is there a way to get further detail for what's causing the internal error?
01-07 17:54:32.998 19907 20006 I godot : Godot Engine v3.2.3.stable.official - https://godotengine.org 01-07 17:54:33.007 19907 20006 I godot : OpenGL ES 2.0 Renderer: Adreno (TM) 506 01-07 17:54:33.085 19907 20006 I godot : OpenGL ES 2.0 Batching: ON 01-07 17:54:33.097 19907 20006 I godot : 01-07 17:54:33.806 19907 20006 D godot : AdMob: init with content rating options 01-07 17:54:45.215 19907 19907 W godot : AdMob: onAdFailedToLoad(int errorCode) - error code: 0
My issue was resolved, it took two days for the ad-mob application id to take effect, it doesn't matter if you're using test banner ids or not, at least in my case.
Godot version: 3.2.2
AdMob Plugin version: 4
Issue description: i have error "AdMob: onAdFailedToLoad. errorCode: 0" in logcat. i don't know what it is. please help me.