I have been testing the plugin and I found a rendering bug on newer phones after the share window is closed instead of confirming the share.
It seems to be a rendering bug: close to top of window there is a small range about the size of a typical banner ad which the godot engine isn't clearing the screen, so you can see the trail of the objects and a white background.
After experimenting I have discovered it seems to be related to the stretch setting at: Project Settings > Display > Window
In my project, the bug will happen depending on the Aspect setting:
Mode: 2d
Bugged:
Aspect: keep_width
Aspect: expand
Not bugged:
Aspect: keep
Aspect: ignore
Aspect: keep_height
I am hoping to use this plugin in my android game so I can try to elaborate more about the bug if needed.
Thanks!
I have been testing the plugin and I found a rendering bug on newer phones after the share window is closed instead of confirming the share.
It seems to be a rendering bug: close to top of window there is a small range about the size of a typical banner ad which the godot engine isn't clearing the screen, so you can see the trail of the objects and a white background. After experimenting I have discovered it seems to be related to the stretch setting at: Project Settings > Display > Window
In my project, the bug will happen depending on the Aspect setting:
Mode: 2d
Bugged: Aspect: keep_width Aspect: expand
Not bugged: Aspect: keep Aspect: ignore Aspect: keep_height
I am hoping to use this plugin in my android game so I can try to elaborate more about the bug if needed. Thanks!