I'm not able to jump while running does anyone know how can i fix this? I think the problem is that the acceleration movement is executing before checking if there are any new inputs. I'm not sure I'm new can anyone help?
Hey @matthewnex12 I had the same problem, I was using a Tilemap, and they work a little bit differently than sprites.
I had to add a Composite Collider 2D and change the Offset Distance to 0:
I'm not able to jump while running does anyone know how can i fix this? I think the problem is that the acceleration movement is executing before checking if there are any new inputs. I'm not sure I'm new can anyone help?