Closed KatTheFox closed 2 years ago
Changed the Necronomicon's ownership logic to rely on a string representation of player UUID instead of storing the player's name. Tested on a local (LAN) server with 2 players, ownership worked correctly.
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The necronomicon now caches the name of its owner on each use, so even if the owner is offline the correct username will display.
Changed the Necronomicon's ownership logic to rely on a string representation of player UUID instead of storing the player's name. Tested on a local (LAN) server with 2 players, ownership worked correctly.