Shirakumo / trial

A fully-fledged Common Lisp game engine
https://shirakumo.github.io/trial
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Fix computing bsize for triangle primative #65

Closed darkeststar closed 10 months ago

darkeststar commented 10 months ago

The compute-bsize method for triangles was using an undefined variable target and not updating the local variable vmin and vmax, this small change rectifies that.

Shinmera commented 10 months ago

Fixed in e411838d instead.