Closed danmarzola closed 4 years ago
Looks good ! I will check why the test units are KO. Probably because of the added information in the script and/or the eulmore custom teleport.
Yeah, also i think you just need to modify a few thing, i use return() to go back to eulmore, but need to be teleporth(Eulmore) as not everyone save return on eulmore.
Also i replace teleportifnotthere for teleport, because many times i found that script dont teleport and get stucked in a wall
Yeah, I also saw that the test units were KO because the file UnspoiledNodes.json is not found when it runs them. I have added the file to visual studio, so it copies it each time to the output directory automatically, as well as a try catch in the GetAllUnspoiledNodes method.
I have added the file to visual studio, so it copies it each time to the output directory automatically, as well as a try catch in the GetAllUnspoiledNodes method.
Yeah i need be more careful about it, i not high skilled in code, but i will try improve and rework test units if i make another feature/customization.
No worries ! If you have any question, just send me a mail :)
I do not see the custom teleport/scenario for eulmore in the CustomTeleport directory. Could you add the file ?
You have to copy them in the CustomTeleport directory at the root of the code directory. They will be automatically copied during the build into the debug/release directory.
Thanks ! I will push them
I made a few modification to show more information on screen, as i added a new option to use return and mender at Eulmore
Also include a json file with all Unspoiled Nodes from ARR to ShadowBringers, allowing check if a crafting tree need a unspoiled item in new row
And just for information add a few information to scenario form like:
Gathering Unspoiled Node: Gold Ore Expansion: ARR Time(ET): 09:00 Location: Eastern Thanalan Coordinate: (x28,y22)