Closed 0x0ade closed 6 years ago
Engine.Scene
Engine.Instance.scene
Scene
scene
dpadUp
dpadDown
This PR unfortunately breaks the studio's TAS status memory mappings.
Engine.Scene
instead ofEngine.Instance.scene
(Scene
just loadsscene
internally)dpadUp
/dpadDown
states instead of using a locking loop. The FNA gamepad event loop occurs on the main thread.This PR unfortunately breaks the studio's TAS status memory mappings.