ShootMe / LiveSplit.HollowKnight

Hollow Knight Autosplitter / Load Remover
MIT License
24 stars 26 forks source link

Update to HK v1.5 with Unity2020 #43

Closed cerpintext closed 3 years ago

cerpintext commented 3 years ago

Just attempting to connect the current autosplitter to the newest update of HK results in this error being thrown and caught in the windows event viewer:

Object reference not set to an instance of an object.

   at LiveSplit.HollowKnight.HollowKnightMemory.AcceptingInput()
   at LiveSplit.HollowKnight.HollowKnightComponent.LogValues()
   at LiveSplit.View.TimerForm.<TimerElapsed>b__185_0()

So it seems the underlying memory readers has to be customised to handle Unity2020.

To make things extra fun this is what happens when trying to search in CheatEngine 7.2 manually. pain (and also makes me afraid there's more to do than "just" handling the 64bit Unity2020??) :) image

cerpintext commented 3 years ago

official unity version numbers from UnityPlayer.dll just to have them stored and available:

file ver:  2020.2.2.33144
prod ver:  2020.2.2.426360

image

slaurent22 commented 3 years ago

This should be closed, I think

cerpintext commented 3 years ago

true. thanks for reminder