New tech required new splits.
This required splitting on quitouts, where the playerdata object doesnt exist.
To solve that semi-"not as horribly as it could", some handleSplits() functionality was moved into their own functions reducing redundant code, and increasing readability a bit for what exactly is what when handling splits.
New tech required new splits. This required splitting on quitouts, where the playerdata object doesnt exist. To solve that semi-"not as horribly as it could", some handleSplits() functionality was moved into their own functions reducing redundant code, and increasing readability a bit for what exactly is what when handling splits.