Open Tony1120 opened 11 months ago
I. tried to use
npx screenshot-glb -i '/workspaces/Greeter/screenshot-glb/DamagedHelmet.glb' -o '/workspaces/Greeter/screenshot-glb/DamagedHelmet.jpg' -m "environment-image=/workspaces/Greeter/screenshot-glb/venice_sunset_1k.hdr&exposure=3&camera-orbit=45deg 75deg 4.0
m"
to load a environment, but seems like loading environment failes. what comes out is a black helmet.
I. tried to use
npx screenshot-glb -i '/workspaces/Greeter/screenshot-glb/DamagedHelmet.glb' -o '/workspaces/Greeter/screenshot-glb/DamagedHelmet.jpg' -m "environment-image=/workspaces/Greeter/screenshot-glb/venice_sunset_1k.hdr&exposure=3&camera-orbit=45deg 75deg 4.0 m"
to load a environment, but seems like loading environment failes. what comes out is a black helmet.
Hi, did you solved the problem?
Hello,
I tried to render the same glb file in two different places: Babylon.js online glTF viewer, and Shopify's screenshot-glb.
I realize that they have different qualities when rendering the same glb. The texture of the helmet looks almost different on the screenShots. However, I thought the texture is defined in the glTF files. Do you know what determines the difference of the rendering quality?
I'm pretty new to the 3D rendering area, and I'm trying to improve the quality of the screenshot-glb to match the quality of glTF Report or Babylon. Would you have any guidance on the direction to achieve this?
Thank you so much for your help, Tony Liang