ShortWlf / fx-od-pub

fx od server public bug report repository
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FiveM Job Template #46

Closed ShortWlf closed 1 year ago

ShortWlf commented 2 years ago
ShortWlf commented 2 years ago
# Generic Restaurant Job which can be used for any restaurant.

Clone the folder, change the folder name and change the Config.FolderName in Config to the folder name.
### Currently this job is configured for gabz-pizzeria mlo, but can be easily changed to any mlo throughout the city just by editing the config values.

Config.Locations = { [1] = {coords = vector3(813.7376, -749.700, 27.529), text = "Drink Station", config = Drink}, [2] = {coords = vector3(809.89, -761.22, 26.78), text = "Prep Station", config = Prep}, [3] = {coords = vector3(806.64, -757.7, 26.78), text = "Dough Station", config = Dough}, [4] = {coords = vector3(806.21, -763.18, 26.78), text = "Oven", config = Oven}, }


#### Explanation about these values
- coords -> This is the coordinate for where the player can interact
- text -> Text to be displayed on the coordinate for the people to know what this spot does.
- config -> Table that contains information about all the items that can be made at that coordinate.

You can add as many locations as you want to this table.

### Config for items

Drink = { [1] = { label = "Water", --label of the item that can be made when the button is clicked description = "Water Bottle", --Description for the item item = "water_bottle", --item that will be given(item name in shared.lua) required = {}, -- required items to make (empty if no items required) progressbar = "Grabbing Water", -- text to display on progressbar progresstime = 5000, -- time required to make in milliseconds dictionary = 'amb@prop_human_bbq@male@idle_a', --dictionary name for animation animname = "idle_b", --animation name }, [2] = { label = "Soda", --label of the item that can be made when the button is clicked description = "Soda", --Description for the item item = "sodacup", --item that will be given(item name in shared.lua) required = { [1] = {itemName = "mushrooms", amount = 1}, [2] = {itemName = "onion", amount = 1}, [3] = {itemName = "tomatoes", amount = 4}, }, -- list of items required with the amount on it progressbar = "Grabbing Soda", -- text to display on progressbar progresstime = 5000, -- in milliseconds dictionary = "mini@repair", --dictionary name for animation animname = "fixing_a_player", --animation name }, }

#### Explanation about item config
- Almost everything in the config is self explanatory. 
- You can create as many configs as you want and add that to Config.Locations table at the appropriate place.

### Config for Job Stash

Config.JobStash = { [1] = {coords = vector3(803.23, -757.42, 26.78), name = 'Generic Restaurant Name', size = 4000000, slots = 100}, }


#### Explanation about job stash config
- coords -> This is the coordinate for where the player with the job can interact
- name -> name for the stash.
- size -> size of the stash (in grams) (4000000 = 4000 ingame)
- slots -> number of slots in inventory.

### Config for Job

Config.Job = "pizza"


#### Explanation about job config
- job which will be able to access everything in the job.
- Job needs to be added to ```shared.lua``` for the job to work.
- Link on how to add new jobs in QBCore can be found here - [youtube link](https://www.youtube.com/watch?v=xv6oK1qO9jg&t=18s "Youtube")

# 
# Steps to take care of regarding items

- Make sure you add the items to shared.lua and the images for the items in qb-inventory/html/images/ (if you are using aj-inventory then add the images in aj-inventory/html/images/ )
- To make the items usable, you have to add the items in shared.lua with ```useable = true``` and create them as usable items in ```qb-smallresources/client/consumables.lua```, ```qb-smallresources/server/consumables.lua``` and ```qb-smallresources/config.lua```
- Example to add item as useable in smallresources.

```qb-smallresources/server/consumables.lua``` (one for food and one for drink)

QBCore.Functions.CreateUseableItem("cheese-pizza", function(source, item) local Player = QBCore.Functions.GetPlayer(source) if Player.Functions.RemoveItem(item.name, 1, item.slot) then TriggerClientEvent("consumables:client:Eat", source, item.name) end end)

QBCore.Functions.CreateUseableItem("sodacup", function(source, item) local Player = QBCore.Functions.GetPlayer(source) if Player.Functions.RemoveItem(item.name, 1, item.slot) then TriggerClientEvent("consumables:client:Drink", source, item.name) end end)


```qb-smallresources/client/consumables.lua``` (these events already exists)

RegisterNetEvent("consumables:client:Eat") AddEventHandler("consumables:client:Eat", function(itemName) TriggerEvent('animations:client:EmoteCommandStart', {"eat"}) QBCore.Functions.Progressbar("eat_something", "Eating..", 5000, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() -- Done TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[itemName], "remove") TriggerEvent('animations:client:EmoteCommandStart', {"c"}) TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + Consumeables[itemName]) TriggerServerEvent('hud:server:RelieveStress', math.random(2, 4)) end) end)

RegisterNetEvent("consumables:client:Drink") AddEventHandler("consumables:client:Drink", function(itemName) TriggerEvent('animations:client:EmoteCommandStart', {"drink"}) QBCore.Functions.Progressbar("drink_something", "Drinking..", 5000, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() -- Done TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[itemName], "remove") TriggerEvent('animations:client:EmoteCommandStart', {"c"}) TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + Consumeables[itemName]) end) end)


```qb-smallresources/config.lua```

Consumeables = { ["sandwich"] = math.random(35, 54), ["water_bottle"] = math.random(35, 54), ["tosti"] = math.random(40, 50), ["kurkakola"] = math.random(35, 54), ["twerks_candy"] = math.random(35, 54), ["snikkel_candy"] = math.random(40, 50), ["coffee"] = math.random(40, 50), ["whiskey"] = math.random(20, 30), ["beer"] = math.random(30, 40), ["vodka"] = math.random(20, 40), --items above already exists so you can add more items and how much hunger it can cover ["cheese-pizza"] = math.random(35, 50), ["sodacup"] = math.random(20, 40), }


```Example for - qb-core/shared.lua```
['cheese-pizza']                 = {['name'] = 'cheese-pizza',                  ['label'] = 'Cheese Pizza',                 ['weight'] = 400,       ['type'] = 'item',      ['image'] = 'cheese-pizza.png',             ['unique'] = false,     ['useable'] = true,     ['shouldClose'] = true,    ['combinable'] = nil,   ['description'] = 'Delicious Cheese Pizza'},

#
# Requirements
- QBCore
- [nh-context](https://github.com/nighmares/nh-context "nh-context") 

#
# Things to take care of:
- Make sure all the items are in ```shared.lua``` and items images are in qb-inventory/html/images
- Make sure the items that are useable in ```shared.lua``` also mentioned in small resources so that people can consume them.
- Make sure to enable nh-context.