ShotgunNinja / Kerbalism

Hundreds of Kerbals were killed in the making of this mod.
The Unlicense
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Add a "crew_count" modifier #104

Closed gotmachine closed 7 years ago

gotmachine commented 7 years ago

Currently, the only way to have a "per kerbal" resource output is an ugly workaround that involve to put some "DummyResource" capacity in some part and then :

Process { output = DummyResource@SomeHighRate }

Rule { input = DummyResource output = PerKerbalResource rate, ratio, degeneration, etc }

This simple "crew_count" modifier allow to achieve this in a saner way, and allow to define if the output should be dumped : Process { modifier = crew_count output = PerKerbalResource@SomeRate dump = false }