Currently, the only way to have a "per kerbal" resource output is an ugly workaround that involve to put some "DummyResource" capacity in some part and then :
This simple "crew_count" modifier allow to achieve this in a saner way, and allow to define if the output should be dumped :
Process
{
modifier = crew_count
output = PerKerbalResource@SomeRate
dump = false
}
Currently, the only way to have a "per kerbal" resource output is an ugly workaround that involve to put some "DummyResource" capacity in some part and then :
Process { output = DummyResource@SomeHighRate }
Rule { input = DummyResource output = PerKerbalResource rate, ratio, degeneration, etc }
This simple "crew_count" modifier allow to achieve this in a saner way, and allow to define if the output should be dumped : Process { modifier = crew_count output = PerKerbalResource@SomeRate dump = false }