ShotgunNinja / Kerbalism

Hundreds of Kerbals were killed in the making of this mod.
The Unlicense
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needs more information for settings.cfg #154

Open 0142929 opened 7 years ago

0142929 commented 7 years ago

greetings. really very cool and great mod, but me think, there are very little information about the settings. for example:

// reliability settings QualityScale = 4.0 // scale applied to MTBF for high-quality components 100.0 will set high-quality components to always working? or 1000? CriticalChance = 0.25 // proportion of malfunctions that lead to critical failures SafeModeChance = 0.5 // proportion of malfunctions fixed remotely for unmanned vessels proportion from 0.0 to 1.0 ? how it apply to manned vessels?

// radiation settings ShieldingEfficiency = 0.9 // proportion of radiation blocked by shielding (at max amount) setting it to 1.0 will turn full shielded ship to same radiation like on kerbin ground?

// temperature settings SurvivalTemperature = 295.0 // ideal living temperature how control internal temperatures inside ship? or it controlling automatically with enought electricify and radiators? SurvivalRange = 5.0 // sweet spot around survival temperature is this a middle of good temperature in K? +-5'K or +-10'K

lordcirth commented 7 years ago

100.0 will set high-quality components to always working? or 1000?

It's a scaling factor that multiplies MTBF, as it says, so you'd need infinity to make it never break. If you don't want things breaking, disable the Reliability system.

how it apply to manned vessels?

Safe Mode only applies to unmanned vessels: https://github.com/ShotgunNinja/Kerbalism/wiki/Reliability#failures . With long-duration manned vessels you should bring an engineer instead.

setting it to 1.0 will turn full shielded ship to same radiation like on kerbin ground?

1.0 would mean that a fully-shielded pod would not take any radiation. But this might cause bugs, I don't know. 0.9999 might be safer.

how control internal temperatures inside ship? or it controlling automatically with enought electricify and radiators?

Kerbalism automatically consumes electricity (EC) to keep temperatures within the range. I'm not sure if radiators are treated specially.

0142929 commented 7 years ago

thanks for the detailed explanation :)

me trying to set high-quality components to near always working. (only high-quality) and lower chance for critical failures (red) close to zero. for long-term flights, space stations and many others.

me also noticed that even under ideal conditions, the percentage of crew stress is slowly growing. is it possible to do something for the crew so that this parameter begins to decrease? or returning to kerbin is the only way out?

lordcirth commented 7 years ago

Nothing will decrease stress or radiation except recovery on Kerbin. You can slow them down a lot, though. If you need either to last longer, you can tweak the rate in Profiles/Default.cfg

0142929 commented 7 years ago

so even stay at laythe's surface will not helps