Open Hmpfmg opened 6 years ago
Could you send a list of mods that you're using? I think you're having a conflict, I've had this before.
LoadingScreenManager v1.2.0.0 / v1.0.2.0 = True ModuleManager.2.8.1 v2.8.1.0 = True MiniAVC v1.0.3.2 = True aaa_Toolbar v1.7.14.0 = True B9PartSwitch v1.9.0.0 = True CCK v2.0.1.0 / v2.0.1.0 for KSP 1.3 = True CLSInterfaces v1.2.0.0 = True ConnectedLivingSpace v1.2.5.3 = True ContractConfigurator v1.0.0.0 / v1.23.2 = True RemoteTech v1.8.0.0 / v1.8.8 = True CC_RemoteTech v1.0.0.0 / v1.23.2 = True SimpleBoiloff v0.2.1.0 = True DeployableEngines v2.2.0.0 = True DynamicBatteryStorage v1.0.0.0 = True EasyVesselSwitch v1.3.0.0 / v1.3.0 for KSP v1.3 = True KSPDev_Utils.0.23.0 v0.23.0.0 / v0.23.0 for KSP v1.2 = True MiniAVC v1.0.3.0 = True Launchpad v5.8.0.0 / v5.8.0 = True Firespitter v7.3.6354.39102 = True JSIAdvTransparentPods v0.1.14.0 = True RasterPropMonitor v0.29.0.12445 = True KAS v0.6.3.0 / v0.6.3 for KSP 1.3 = True MiniAVC v1.0.3.1 = True Kerbalism v1.2.9.0 = True KerbalStats v3.0.2.0 / v3.0.2 = True GeodesicGrid v1.0.6457.2188 / v1.0.0 = False Kethane v1.0.6457.2383 / v0.9.9 = False KIS v1.5.0.0 / v1.5.0 for KSP 1.3 = False InfernalRobotics v2.0.9.0 = True Scale_Redist v1.0.0.0 = True MechJeb2 v2.5.1.0 / v / v2.6.1.0 = True NearFutureElectrical v1.0.0.0 = True NearFuturePropulsion v0.9.0.0 = True NearFutureSolar v0.4.0.0 = True PlanetarySurfaceStructures v1.5.2.0 = True MiniAVC v1.0.3.3 = True AmpYear v1.5.0.0 = True DeepFreeze v0.23.6.0 = True SCANsat v1.8.0.0 / vv18.0 = True SCANmechjeb v1.8.0.0 / vv18.0 = True SCANsat.Unity v1.8.0.0 = True ShipManifest v5.2.0.0 = True SEPScience v1.2.2.0 / v2.2.0 = True SEPScience.Unity v1.2.2.0 = True SurfaceExperimentPack v1.4.2.0 = True KerbalAlarmClock v3.8.5.0 = True Scale v2.3.6.0 = True Workshop v1.1.0.0 = True 000_Toolbar = True B9PartSwitch = True CommunityCategoryKit = True CommunityResourcePack = True CommunityTechTree = True ConnectedLivingSpace = True ContractConfigurator = True CryoEngines = True CryoTanks = True DeployableEngines = True DynamicBatteryStorage = True EasyVesselSwitch = True ExtraplanetaryLaunchpads = True Firespitter = True JSI = True KAS = True KerbalAtomics = True Kerbalism = True KerbalStats = True Kethane = False KIS = True LoadingScreenManager = True MagicSmokeIndustries = True MechJeb2 = True NearFutureConstruction = True NearFutureElectrical = True NearFutureLaunchVehicles = True NearFutureProps = True NearFuturePropulsion = True NearFutureSolar = True NearFutureSpacecraft = True PlanetaryBaseInc = True RemoteTech = True REPOSoftTech = True SCANsat = True scatterer = True ShipManifest = True StationPartsExpansion = True SurfaceExperimentPackage = True TriggerTech = True TweakScale = True Workshop = True LoadingScreenManager.dll = True ModuleManager.2.8.1.dll = True ModuleManager.ConfigCache = True ModuleManager.ConfigSHA = True ModuleManager.Physics = True ModuleManager.TechTree = True toolbar-settings.dat = True KIS v1.6.6466.37363 / v1.6 for KSP 1.3 = True KSPDev_Utils.0.28 v0.28.6465.41979 / v0.28 for KSP v1.3 = True
Only these? Are you sure you have not forgotten any other? I'm kidding. I'm not able to check the compatibility for each mod of this list, sorry. But try to copy your game folder(Backup) and try to remove the last mods that you installed, maybe you can find out. Tip: use the "CKAN\downloads" folder to try to find the order of installed mods, was this away that I found issues.
DynamicBatteryStorage and CryoTanks have both caused issues for me in the past. Start with those.
First i'm sorry for the long mod list, it was copy paste from the persistent.sfs.
Today i found some time to check the problem and by mistake updatet the installed mods with ckan. I only know that there were about 3 updates but no idea which ones. Now the problem is gone and i dont know which mod causes the problem. The time is still messed up (like in the last screenshot), but it doesn't influence the supplies from kerbalism.
Sorry for my bad english and the wrong addressed issue. :(
edit: my bad, issue isn't gone. Only changed that now the background simulation don't affect kerbalism at all edit2: found out KIS, EasyVesselSwitch and Workshop (OSE) were updated
edit3: deleting EasyVesselSwitch, Workshop (OSE), Toolbar, RasterPropMonitor, Ship Manifest, Connected Living Space, Amp Year, KIS, Extraplanetary Launchpads, Surface Experiment Pack don't helps (delete and test step by step)
edit4: deleting KerbalAlarmClock messed all up again. Background simulation doesn't calculate proper supplies but kerbals get insane fast stress levels (<5 days for 100%).
edit5: today found out that one of the mods from nertea caused the problems. deleting
solved the problem an all works great. If i find time i'll test which mod in special caused the problem
edit6: the problem ocours with one of the mods coming with the DynamicBatteryStorage
deleted them and problem solved
in some circumstances the background simulation messed up and a rapid drain of supplies occur.
Bring a Vessel with supplies to the launch site:![screenshot3](https://user-images.githubusercontent.com/5496298/30512119-daefc630-9ae7-11e7-9205-4429b9965020.png)
Back to the space center and timewarp:![screenshot4](https://user-images.githubusercontent.com/5496298/30512125-10f272dc-9ae8-11e7-98fb-91eee79d472a.png)
Return to the launch site and the vessel -> supplies are gone and time is totaly messed up (but back to the space center time will be correct again)![screenshot5](https://user-images.githubusercontent.com/5496298/30512134-482f059e-9ae8-11e7-9af7-5470524d6e1d.png)
save.zip