ShotgunNinja / Kerbalism

Hundreds of Kerbals were killed in the making of this mod.
The Unlicense
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RemoteTech compatibility: Energy Cost drastically reduced #173

Open rivasd opened 5 years ago

rivasd commented 5 years ago

Great mod, but with RemoteTech, the energy cost seems to be extremely reduced, the source seems to be a division by 50 in Support/RemoteTech,cfg. Why was this necessary? It kinda breaks the immersion when Antennas cost almost no power.

MartinDomig commented 5 years ago

Hi

This project is a bit outdated, currently the development happens in this fork: github.com/steamp0rt/Kerbalism

Please post your issues there.