Hi! Playing under RP-1, I scripted my low (150km) polar orbit photograph satellites to shut down the experiment when battery is low and re enable it when high.
Obviously the energy balance is positive when in sunshine, avionics off and the experiment running (with real antenna at 100% transmission rate and time in the planner). The battery lasts longer than the nighttime, but it is balanced so that it needs form time to time to shut down the experiment to resplenish a bit.
To monitor how it works I enabled the scripts logs in the GUI.
I have four of them and when warping unloaded form the KSC or the tracking station the scripts only work once or so but not much more and I end with either a totally depleted satellite which I have no control upon or a fully charged useless (concerning experiments) satellite.
I also tried disabling the experiment when in night time and enabling it when in sunshine but it messes up as well and works only from time to time and often definitively enable/disable the module. Obviously when doing so I deleted the other rules depending on battery so they don't conflict.
Is it me messing up with it? or is it a known issue with RSS? Maybe it doesn't like warping for faster than 100x? I can't find any real tutorial on scripting... Is it that we can only enable one kind of script at a time?
And thank you for the mod, it is amazing! I'm discovering it with realism overhaul and it's a bummer that I did not know about it earlier!
Hi! Playing under RP-1, I scripted my low (150km) polar orbit photograph satellites to shut down the experiment when battery is low and re enable it when high. Obviously the energy balance is positive when in sunshine, avionics off and the experiment running (with real antenna at 100% transmission rate and time in the planner). The battery lasts longer than the nighttime, but it is balanced so that it needs form time to time to shut down the experiment to resplenish a bit.
To monitor how it works I enabled the scripts logs in the GUI. I have four of them and when warping unloaded form the KSC or the tracking station the scripts only work once or so but not much more and I end with either a totally depleted satellite which I have no control upon or a fully charged useless (concerning experiments) satellite.
I also tried disabling the experiment when in night time and enabling it when in sunshine but it messes up as well and works only from time to time and often definitively enable/disable the module. Obviously when doing so I deleted the other rules depending on battery so they don't conflict.
Is it me messing up with it? or is it a known issue with RSS? Maybe it doesn't like warping for faster than 100x? I can't find any real tutorial on scripting... Is it that we can only enable one kind of script at a time?
And thank you for the mod, it is amazing! I'm discovering it with realism overhaul and it's a bummer that I did not know about it earlier!