Closed gotmachine closed 7 years ago
Not messy at all, thank you :-)
I did some little changes. In vessel_analyzer I store max exp level for all 3 crew types (could turn out useful in future), then some minor tweaks in the recipe_name generation in planner (good idea using the part name, BTW), and finally I'm using your formula for the asteroid drill module in background.
Corrected the engineer efficiency factor for ModuleResourceHarvester and ModuleResourceConverter in the background simulation. Also included the engineer efficiency factor in planner calculations and tooltips.
Found the correct formula for the engineer bonus in this forum post.
Hope my edits are not to messy ;)