Closed fengqingxiuyi closed 7 years ago
本文来自尚妆iOS团队嘉文 发表于尚妆博客
Grand Central Dispatch (GCD)是Apple开发的一个多核编程的解决方法 基于C语言,提供了非常多强大的函数
同步 (Synchronous) 在当前线程中执行任务,不具备开启新线程的能力 提交的任务在执行完成后才会返回 同步函数: dispatch_sync() 异步 (Asynchronous) 在新线程中执行任务,具备开启新线程的能力 提交的任务立刻返回,在后台队列中执行 异步函数: dispatch_async() 串行 (Serial) 一个任务执行完毕后,再执行下一个任务 并发 (Concurrent) 多个任务同时执行(自动开启多个线程),只有在异步函数下才有效
在当前线程中执行任务,不具备开启新线程的能力 提交的任务在执行完成后才会返回 同步函数: dispatch_sync()
在新线程中执行任务,具备开启新线程的能力 提交的任务立刻返回,在后台队列中执行 异步函数: dispatch_async()
一个任务执行完毕后,再执行下一个任务
多个任务同时执行(自动开启多个线程),只有在异步函数下才有效
只有在异步函数下才有效
1.所有的执行都放到队列中(queue),队列的特点是FIFO(先提交的先执行) 2.必须在主线程访问 UIKit 的类 3.并发队列只在异步函数下才有效
NSLog(@"当前线程: %@", [NSThread currentThread]); //获取主队列 dispatch_queue_t mainQueue = dispatch_get_main_queue(); //获取全局并发队列 dispatch_queue_t otherQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); //同步函数(在当前线程中执行,不具备开启新线程的能力) dispatch_sync(otherQueue, ^{ NSLog(@"同步 %@", [NSThread currentThread]); }); //异步函数(在另一条线程中执行,具备开启新线程的能力) dispatch_async(otherQueue, ^{ NSLog(@"异步 %@", [NSThread currentThread]); }); //输出: 当前线程: <NSThread: 0x7f81bac06670>{number = 1, name = main} //输出: 同步 <NSThread: 0x7f81bac06670>{number = 1, name = main} //输出: 异步 <NSThread: 0x7f81bae35be0>{number = 3, name = (null)}
dispatch_after()延迟一段时间把一项任务提交到队列中执行,返回之后就不能取消 常用来在在主队列上延迟执行一项任务
NSLog(@"当前线程 %@", [NSThread currentThread]); //GCD延时调用(主线程)(主队列) dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ NSLog(@"GCD延时(主线程) %@", [NSThread currentThread]); }); //GCD延时调用(其他线程)(全局并发队列) dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ NSLog(@"GCD延时(其他线程) %@", [NSThread currentThread]); }); //输出: 当前线程 <NSThread: 0x7f8cb9701990>{number = 1, name = main} //输出: GCD延时(主线程) <NSThread: 0x7f8cb9701990>{number = 1, name = main} //输出: GCD延时(其他线程) <NSThread: 0x7f8cb9513ee0>{number = 3, name = (null)}
整个程序运行中,只会执行一次 (默认线程是安全的) dispatch_once() 以线程安全的方式执行且仅执行其代码块一次
for (NSInteger i = 0; i < 10; i++) { static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ NSLog(@"GCD一次性执行(默认线程是安全的)"); }); } //输出: GCD一次性执行(默认线程是安全的)
//使用GCD初始化单例 + (instancetype)sharedManager { static PhotoManager *sharedPhotoManager = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedPhotoManager = [[PhotoManager alloc] init]; }); return sharedPhotoManager; }
把一项任务提交到队列中多次执行,具体是并行执行还是串行执行由队列本身决定 dispatch_apply不会立刻返回,在执行完毕后才会返回,是同步的调用。
任务1,任务2依次执行,所有任务都执行成功后回到主线程 (效率不高)
NSLog(@"当前线程 %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ //全局并发队列 for (NSInteger i = 0; i < 5; i++) { NSLog(@"任务1 %@", [NSThread currentThread]); } for (NSInteger i = 0; i < 5; i++) { NSLog(@"任务2 %@", [NSThread currentThread]); } dispatch_async(dispatch_get_main_queue(), ^{ //主队列 NSLog(@"主线程执行(刷新UI) %@", [NSThread currentThread]); }); }); //输出: 当前线程 <NSThread: 0x7fa78040b8b0>{number = 1, name = main} //输出: 任务1 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务1 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务1 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务1 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务1 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7f9da1416a00>{number = 3, name = (null)} //输出: 主线程(刷新UI) <NSThread: 0x7f9da1705940>{number = 1, name = main}
任务1,任务2同时执行,所有任务都执行成功后回到主线程 (效率高)
NSLog(@"当前线程 %@", [NSThread currentThread]); //(1)创建一个队列组 dispatch_group_t group= dispatch_group_create(); //(2)开启任务1 dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ for (NSInteger i = 0; i < 5; i++) { NSLog(@"任务1 %@", [NSThread currentThread]); } }); //(3)开启任务2 dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ for (NSInteger i = 0; i < 5; i++) { NSLog(@"任务2 %@", [NSThread currentThread]); } }); //(4)所有任务执行完毕,回到主线程 dispatch_group_notify(group, dispatch_get_main_queue(), ^{ NSLog(@"主线程(刷新UI) %@", [NSThread currentThread]); }); //输出: 当前线程 <NSThread: 0x7fd951704e70>{number = 1, name = main} //输出: 任务1 <NSThread: 0x7ff65a50b4d0>{number = 3, name = (null)} //输出: 任务1 <NSThread: 0x7ff65a50b4d0>{number = 3, name = (null)} //输出: 任务1 <NSThread: 0x7ff65a50b4d0>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7ff65a697770>{number = 4, name = (null)} //输出: 任务2 <NSThread: 0x7ff65a697770>{number = 4, name = (null)} //输出: 任务1 <NSThread: 0x7ff65a50b4d0>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7ff65a697770>{number = 4, name = (null)} //输出: 任务1 <NSThread: 0x7ff65a50b4d0>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7ff65a697770>{number = 4, name = (null)} //输出: 任务2 <NSThread: 0x7ff65a697770>{number = 4, name = (null)} //输出: 主线程(刷新UI) <NSThread: 0x7ff65a406fb0>{number = 1, name = main}
一个任务执行完毕后,再执行下一个任务 主队列是GCD自带的一种特殊的串行队列,放在主队列中的任务,都会放到主线程中执行
//(1)使用dispatch_queue_create函数创建串行队列 //参数1: 队列名称 //参数2: 队列属性 (一般用NULL) dispatch_queue_t serialQueue = dispatch_queue_create("serialQueue", NULL); //(2)使用主队列(跟主线程相关联的队列) dispatch_queue_t serialMainQueue = dispatch_get_main_queue();
多个任务并发执行(自动开启多个线程同时执行任务) 并发功能只有在异步(dispatch_async)函数下才有效!!! GCD默认已经提供了全局的并发队列,供整个应用使用,不需要手动创建
多个任务并发执行(自动开启多个线程同时执行任务)
并发功能只有在异步(dispatch_async)函数下才有效!!!
GCD默认已经提供了全局的并发队列,供整个应用使用,不需要手动创建
//(1)使用dispatch_get_global_queue函数获得全局的并发队列 //参数1: 优先级 //参数2: 暂时无用参数 (传0) dispatch_queue_t concurrentQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
(开启新线程,并发执行任务)
NSLog(@"当前线程 %@", [NSThread currentThread]); dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ NSLog(@"任务1 %@", [NSThread currentThread]); }); dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ NSLog(@"任务2 %@", [NSThread currentThread]); }); dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ NSLog(@"任务3 %@", [NSThread currentThread]); }); //输出: 当前线程 <NSThread: 0x7fbe83c067c0>{number = 1, name = main} //输出: 任务1 <NSThread: 0x7fb84160ed90>{number = 3, name = (null)} //输出: 任务3 <NSThread: 0x7fb841752940>{number = 4, name = (null)} //输出: 任务2 <NSThread: 0x7fb8414167b0>{number = 5, name = (null)}
(开启新线程,串行执行任务)
NSLog(@"当前线程 %@", [NSThread currentThread]); //创建串行队列 dispatch_queue_t serialQueue = dispatch_queue_create("serialQueue", NULL); dispatch_async(serialQueue, ^{ NSLog(@"任务1 %@", [NSThread currentThread]); }); dispatch_async(serialQueue, ^{ NSLog(@"任务2 %@", [NSThread currentThread]); }); dispatch_async(serialQueue, ^{ NSLog(@"任务3 %@", [NSThread currentThread]); }); //输出: 当前线程 <NSThread: 0x7fc192e05380>{number = 1, name = main} //输出: 任务1 <NSThread: 0x7fc192c16670>{number = 3, name = (null)} //输出: 任务2 <NSThread: 0x7fc192c16670>{number = 3, name = (null)} //输出: 任务3 <NSThread: 0x7fc192c16670>{number = 3, name = (null)}
(不会开启新线程,并发执行任务失效!)
NSLog(@"当前线程 %@", [NSThread currentThread]); dispatch_sync(dispatch_get_global_queue(0, 0), ^{ NSLog(@"任务1 %@", [NSThread currentThread]); }); dispatch_sync(dispatch_get_global_queue(0, 0), ^{ NSLog(@"任务2 %@", [NSThread currentThread]); }); dispatch_sync(dispatch_get_global_queue(0, 0), ^{ NSLog(@"任务3 %@", [NSThread currentThread]); }); //输出: 当前线程 <NSThread: 0x7fa0dbf02e20>{number = 1, name = main} //输出: 任务1 <NSThread: 0x7fa0dbf02e20>{number = 1, name = main} //输出: 任务2 <NSThread: 0x7fa0dbf02e20>{number = 1, name = main} //输出: 任务3 <NSThread: 0x7fa0dbf02e20>{number = 1, name = main}
(不会开启新线程,串行执行任务)
NSLog(@"当前线程 %@", [NSThread currentThread]); //创建串行队列 dispatch_queue_t serialQueue = dispatch_queue_create("serialQueue", NULL); dispatch_sync(serialQueue, ^{ NSLog(@"任务1 %@", [NSThread currentThread]); }); dispatch_sync(serialQueue, ^{ NSLog(@"任务2 %@", [NSThread currentThread]); }); dispatch_sync(serialQueue, ^{ NSLog(@"任务3 %@", [NSThread currentThread]); }); //输出: 当前线程 <NSThread: 0x7f8c0b407f00>{number = 1, name = main} //输出: 任务1 <NSThread: 0x7f8c0b407f00>{number = 1, name = main} //输出: 任务2 <NSThread: 0x7f8c0b407f00>{number = 1, name = main} //输出: 任务3 <NSThread: 0x7f8c0b407f00>{number = 1, name = main}
玩转-GCD
GCD介绍
术语
注意:
基本使用
延时执行 dispatch_after()
一次性执行 dispatch_once()
提交 dispatch_apply()
队列
队列组
串行与并发
串行队列
并发队列
异步函数_并发队列
异步函数_串行队列
同步函数_并发队列
同步函数_串行队列