Closed MCHDaniel closed 1 year ago
Can confirm it does happen. Not happening on QS.
the map has an erroneous _lightmap_scale value of .75 instead of 16/unspecified. This is a texels-per-luxel value which is then treated as if 1, resulting in qss thinking the map was built with an abusively high luxel density.
Great, changing the value in the .bsp does the trick:
Now it looks as it should:
The whole map looks like this. Hasn't happened in any of the previous maps or in the original E3M3.
The lighting shows correctly on Quakespasm and Ironwail. Running on Intel Core i5-1035G1, Intel UHD Graphics.