I think it'd be advantageous for this project to include the option for the underwater warp effect found in Vanilla Quake and WinQuake. It is possible to achieve it as shown in Mark V and vkQuake. As such putting this effect in with a console command or even in the options would be great for this project.
Seconded. In vkQuake, you can choose between none, "Classic" (default) or "GLQuake". It would be a fair compromise to make all of these options available.
I think it'd be advantageous for this project to include the option for the underwater warp effect found in Vanilla Quake and WinQuake. It is possible to achieve it as shown in Mark V and vkQuake. As such putting this effect in with a console command or even in the options would be great for this project.