Open adelpha opened 2 years ago
Does it still happen with latest build from Sep 13?
Yep, still happening.
FYI, vkQuake also suffers from this bug. Are these grates and stairs actually models rather than built from brushes?
Potential same issue being discussed here: https://github.com/sezero/quakespasm/issues/7
Yeah, that's the same issue for sure. I mean, technically this could probably be considered a content bug that Kex just doesn't expose because it seems to use different logic for tracing to the nearest lit surface below.
OTOH, since their implementation works in DoTM content and I haven't noticed any glaring issues lighting issues in any vanilla or MP content in Kex, their implementation might be "better".
Total guess: Kex is tracing to the lit top surface of the grates, while QS/QSS/VK are all tracing to the unlit surface inside the grates.
Enemies are appearing black above certain grates in DoTM, as if lighting information isn't being picked up, or is being picked up from the wrong surface.
https://youtu.be/lrmQSEon24k
. This could be a red herring, but I've noticed that the grate models' interior surfaces are not culled and are 100% black. .