Shpoike / Quakespasm

Extra bloaty junk to modernise stuff a bit.
http://triptohell.info/moodles/qss/
GNU General Public License v2.0
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Replacing sky textures does not work #88

Open mattreecebentley opened 2 years ago

mattreecebentley commented 2 years ago

Replacing all other textures will work, but replacing sky textures eg textures/sky1.tga has zero effect. This is the same for all sky textures regardless of name.

adelpha commented 2 years ago

Sky textures are usually in the /gfx/env/ directory and not in /textures/. You change the sky by doing:

sky skybasefilename

In the console.

For example: you have the 6 sky textures in /gfx/env/ with names like:

customsky_bk.tga
customsky_dn.tga

etc..

You would do:

sky customsky_

in the console, i.e. the filename right up to the bk, dn, lf, etc. identifier.

I haven't tested, but I would imagine for a direct replacement (i.e. same name), all you would have to do is put the skybox textures with the name the map expects in /env/gfx/.

mattreecebentley commented 2 years ago

That's for the skyboxes, what I'm talking about is the moving sky textures ie. sky5.tga, sky1.tga, which just sit in the textures folder. On something like darkplaces the replacement textures just automatically load up, just like the other textures. For some reason with quakespasm-spiked (and possibly also quakespasm, haven't checked), the textures don't load up and it keeps the original .wad sky textures. Thanks-