Open mattreecebentley opened 3 years ago
Sky textures are usually in the /gfx/env/ directory and not in /textures/. You change the sky by doing:
sky skybasefilename
In the console.
For example: you have the 6 sky textures in /gfx/env/ with names like:
customsky_bk.tga
customsky_dn.tga
etc..
You would do:
sky customsky_
in the console, i.e. the filename right up to the bk, dn, lf, etc. identifier.
I haven't tested, but I would imagine for a direct replacement (i.e. same name), all you would have to do is put the skybox textures with the name the map expects in /env/gfx/.
That's for the skyboxes, what I'm talking about is the moving sky textures ie. sky5.tga, sky1.tga, which just sit in the textures folder. On something like darkplaces the replacement textures just automatically load up, just like the other textures. For some reason with quakespasm-spiked (and possibly also quakespasm, haven't checked), the textures don't load up and it keeps the original .wad sky textures. Thanks-
Replacing all other textures will work, but replacing sky textures eg textures/sky1.tga has zero effect. This is the same for all sky textures regardless of name.