Closed Vagankovo closed 2 years ago
OS - Arch Linux (rolling) GPU - Radeon RX 5500M & AMD Renoir (integrated graphics) CPU - Ryzen 7 4800H with Radeon Graphics
Quakespasm-Spiked version - 0.93.2
Certain textures (examples include smoke and medkit) corrupt after dying in alk_corrupt and other maps (mod Alkaline).
I wasn't able to reproduce this in vanilla Quakespasm compiled from source with SDL2 enabled.
This does not happen in the latest Quakespasm-Spiked version.
System info
OS - Arch Linux (rolling) GPU - Radeon RX 5500M & AMD Renoir (integrated graphics) CPU - Ryzen 7 4800H with Radeon Graphics
Quakespasm-Spiked version - 0.93.2
Bug
Certain textures (examples include smoke and medkit) corrupt after dying in alk_corrupt and other maps (mod Alkaline).
Reproduction
I wasn't able to reproduce this in vanilla Quakespasm compiled from source with SDL2 enabled.