[ ] There is probably a logical error in scene graph there shouldn't be a need to create a fake node
[x] erase recursively works ok but we should be able to erase the root recursively (which we can't now because removeEntityFromSceneGraph needs the removed node to have a parent which makes no sense)
[ ] There is probably a logical error in scene graph there shouldn't be a need to create a fake node
[x] erase recursively works ok but we should be able to erase the root recursively (which we can't now because removeEntityFromSceneGraph needs the removed node to have a parent which makes no sense)