issues
search
ShredEagle
/
snacman
He is a snac man.
MIT License
0
stars
0
forks
source link
topic/snacman#109 scene tree gui
#110
Closed
Adnn
closed
1 year ago
Adnn
commented
1 year ago
closes #109.
Dump the node names and present them in a naive GUI tree.
Dump the mesh (part) names, and show them in GUI.
Dump material (i.e. Phong material) names, and load them in DOD array.
Move Scene gui to separate file, open window for Part details.
Show the effects and composing techniques in Scene GUI.
Store the shader source (and source map) in IntrospectProgram.
List the shaders in the programs, and show source code.
Clean-up the node index code, make node index relative to the parent.
Control which ImGui windows are shown with top-level window.
Add a window to edit the Nodes pose.
Highlight the parts (solid magenta) when the node is highlighted.
Make material override recursive (i.e. also highlights children).
Add an option menu to control objects highlighting.
closes #109.