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ShredEagle
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snacman
He is a snac man.
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topic/snacman#130 blinnphong multilight
#131
Closed
Adnn
closed
3 months ago
Adnn
commented
3 months ago
closes #130.
Add a suffix to the "entry" poser node-name.
Show nodes with objects in pink in nodetree.
Implement a multi-light BlinnPhong shading model.
Transform ligts to be in camera space.
Use UnitVec for directional lights' direction.
First prototype of simulating reflection for Imgui automation.
Use simulated reflection to complete the lights GUI.
Fix the directional light: direction is now really the ray direction.
Clear-up lights presentation, with separators and indents.
Show point lights as debug cubes.
Implement control over polygon mode in viewer forward pass.
Handle bitangent in asset offline-processor and loader.
Implement (first iteration) of normal mapping.
Add an helper and commented out shader debug statements.
Implement a solution to specular light bleeding (has drawbacks).
Factorize Blinn-Phong lighting operation.
Replace abrupt cut-off when facing away from light by smoothstep.
Rename 'PhongLighting.vert' to 'FullVertexTransform.vert'.
Add option to have directional lights in camera space.
Implement a plain Phong shading model option.
Offer macro control over TBN basis normalization.
Make directional light white.
closes #130.