System / Aspect: AI in Unreal Engine
Description: This will focus on Behavior Trees, but is meant to include any AI we run.
Basic understanding of this would include:
Create simple AI without Behavior Trees (Flee, Chase, Wander)
Create a Behavior Tree with wandering behavior
Create and use custom BT task
Create and use Blackboard Keys within tasks
Commits to this issues should include an overview of the aspect you were working on (i.e. Particle Color Change On Velocity) and the description (if able) should make note of anything that you feel other folks would like to know or problems you ran into. (not something to stress about if you don't, just a time saver for other peeps)
System / Aspect: AI in Unreal Engine Description: This will focus on Behavior Trees, but is meant to include any AI we run. Basic understanding of this would include:
Commits to this issues should include an overview of the aspect you were working on (i.e. Particle Color Change On Velocity) and the description (if able) should make note of anything that you feel other folks would like to know or problems you ran into. (not something to stress about if you don't, just a time saver for other peeps)