Shrouded-Edge-Games / ShardsOfCandra

Repo to hold the beginnings of our new game where you combine powers to solve puzzles and your choices matter
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Upskill: AI and Behavior Trees #57

Open sehaubold opened 1 year ago

sehaubold commented 1 year ago

System / Aspect: AI in Unreal Engine Description: This will focus on Behavior Trees, but is meant to include any AI we run. Basic understanding of this would include:

  1. Create simple AI without Behavior Trees (Flee, Chase, Wander)
  2. Create a Behavior Tree with wandering behavior
  3. Create and use custom BT task
  4. Create and use Blackboard Keys within tasks

Commits to this issues should include an overview of the aspect you were working on (i.e. Particle Color Change On Velocity) and the description (if able) should make note of anything that you feel other folks would like to know or problems you ran into. (not something to stress about if you don't, just a time saver for other peeps)

sehaubold commented 1 year ago

Recent basic BT behavior has been added to test! #54