System / Aspect: Data transfer and preservation
Description: This deals in anything regarding keeping data accessible on game state change including level change and player death (NO ERRORS ON GAME END ALLOWED)
Basic understanding of this would include:
Keep player health on level change
No errors when exiting test play (here due to issue where errors populate after player death and runtime has stopped)
keep player inventory(?)
Commits to this issues should include an overview of the aspect you were working on (i.e. Particle Color Change On Velocity) and the description (if able) should make note of anything that you feel other folks would like to know or problems you ran into. (not something to stress about if you don't, just a time saver for other peeps)
System / Aspect: Data transfer and preservation Description: This deals in anything regarding keeping data accessible on game state change including level change and player death (NO ERRORS ON GAME END ALLOWED) Basic understanding of this would include:
Commits to this issues should include an overview of the aspect you were working on (i.e. Particle Color Change On Velocity) and the description (if able) should make note of anything that you feel other folks would like to know or problems you ran into. (not something to stress about if you don't, just a time saver for other peeps)