Open Shryne opened 5 years ago
I tried to implement the animation by comparing the last state of the board (before the move happened) with the new state. The problem with that is that it's hard to tell where the spawn happened. Because of this, I will implement it by doing the move calculations twice (once in the game_logic and another time in the game_ui layer).
The 2048 game must be playable using a GUI. JavaFX and tornadoFX should be good for that.