Closed andrwcrr closed 11 months ago
Sorry about that I can't perfectly understand what you talking about. If you want to say that some textures are not came from vanilla and have a little bit cripple the original texture's baked lighting,these are products from VNR,SPBR is based on VNR but no secondary processing of the vanilla texture. In next release I'm gonna fix it and add the chirseled tuff which I forgot it in the last release XD.
For SPBR did you generally intend to re-add the baked lighting that VNR removed?
Nope,I don't edit the vanilla textures because I'm not good at this.
I think I'm overcoming the language barrier now, so from what I understand, you did not change any of the vanilla textures from VNR when making SPBR?
I changed a little,But that because at that time I'm a new comer in resoucepack development, when I meet some problem that I can't figure it out I may change some pixels in the texture.
do you have a discord/ discord server where we can communicate more conveniently because i am interested in this resource pack's development
Nope bro SPBR have no any official chat app group/server.
Nope bro SPBR have no any official chat app group/server.
有没有粉丝qq/微信群呢?
Nope bro SPBR have no any official chat app group/server.
有没有粉丝qq/微信群呢?
现在有了,Q:130950489
I'm not sure if this is intentional or not because you replaced almost all albedo textures with their default except for
grass_block_side.png
. If this was not your intention then this is what it looks like currently in SPBR: And this is what it looks like in vanilla: As you can see SPBR is missing some shading under the grass part of the block.P.S. If you want the pack to have unedited vanilla textures then you can just remove all the vanilla textures from your resource pack and leave the normal and specular textures and it will use the vanilla albedos alongside your PBR textures just fine.