Closed johnanvik closed 4 years ago
A couple of thoughts
I think this issue may be somewhat addressed by the beginner mode that I am adding to v3. It will only use say 3 malware cards, and 1 algorithm card to reduce the number of cards that a player has to learn to get started with the game.
I have also been thinking that as we add more malware, hack, and algorithm cards that the deck will become unbalanced if we add every card we can think of to the game. This will not affect agile mode as the decks will only contain a set amount of cards so the ratios are fixed. My solution for standard mode would be to find (using the deck tool I will eventually build) what number of each special card type is best for good deck balance. Then for each game to include a random selection of card types, 3 malware, 3 hack, 2 algorithm, etc. so that the deck makeup is balanced. This would allow us to add as many new cards as we want, without them affecting the balance of the game.
If we didn't like the random setup of card types for standard games, we could create some deck presets that include specific malware and algorithm cards. This could mean that the player could slightly customise their experience in standard mode, or play with a deck that includes more or less complex card types. It would be really easy to add a modal or a separate page where the players choose what deck of cards they would like to play with, and we could describe what special cards are in each deck. However, we could just choose a good set of cards or do the random selection for standard mode, and save players picking what cards to play with for agile mode where they are picking a deck and possibly customising it.
@maimoona-bashir, investigating and proposing deck presets could be a good way to get back up to speed with PW.
Version 3 has this feature available
You can pick from a few presets
You can see what special cards will be used
Is your feature request related to a problem? Please describe.
This has come up a few times in discussions, and I think we need to formalize this. We're getting some advanced concepts into the game (e.g. refinements to Malware and Hack). This would make dealing with #467 more relevant. We could start looking at groups of cards that the player can choose to play with. I think @strinsberg talked about thinking of these as expansion packs.
Describe the solution you'd like We allow the player to choose to use either the original card (i.e. Malware or Hack) or choose the refined set for each when they start the game. We choose one of the refined behaviours, or a variation, as the effect of the simple cards.