New players coming into the game can easily get lost and not know where to begin.
Adding a mode (that can be toggled off) or a button ("Ask for a suggestion") that makes suggestions for moves (and why) will help players begin learning the concepts in practice. The game would look at a player's hand and make a suggestion about what move they may want to make. The suggestions could be weighted (i.e. suggest a best move) or random.
Examples:
"Play an Antivirus card to protect yourself from future malware attacks."
"Play a Firewall card to protect yourself from future hacking attacks."
"Play a method card to score the points from your Method Stack."
"Play a repetition card to increase the points from one of your stacks."
"Play an instruction card to your Method Stack to increase the value of your Method cards." (check that player can do this)
"Play a Scan card to remove a cyberattack" (checks that the player is affected by cyberattack)."
"Play a to "
"Replace a variable card to increase the effect of a Rx card."
"Play a repetition card to increase the points from one of your stacks."
"Redraw your hand to get different cards." (May if no other suggestions apply? Or randomly suggest?)
"Discard a card" (Again, maybe if no other suggestions or randomly?)
"Play an instruction card to your play area to score some points."
New players coming into the game can easily get lost and not know where to begin.
Adding a mode (that can be toggled off) or a button ("Ask for a suggestion") that makes suggestions for moves (and why) will help players begin learning the concepts in practice. The game would look at a player's hand and make a suggestion about what move they may want to make. The suggestions could be weighted (i.e. suggest a best move) or random.
Examples: