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Many types of LoD methods help improve performance by switching assets to a cheaper version of itself.
Mesh LoDs: By changing the mesh to a simpler one.
Animation LoDs: By changing the animation steps for further objects.
Materials LoDs: By changing the material shaders or properties you can improve performance. For example, swapping from MeshPhysicalMaterial to MeshStandardMaterial.
There should also be specialized Lods for things such as a weapon held by a player or distant trees swapping to billboards
Many types of LoD methods help improve performance by switching assets to a cheaper version of itself.
Mesh LoDs: By changing the mesh to a simpler one.
Animation LoDs: By changing the animation steps for further objects.
Materials LoDs: By changing the material shaders or properties you can improve performance. For example, swapping from MeshPhysicalMaterial to MeshStandardMaterial.
There should also be specialized Lods for things such as a weapon held by a player or distant trees swapping to billboards
Lod UI for prefabs
Lod Video
For the initial release, Lods can be artest made, but there should be an auto LoD generator in the future Auto LoDs