Open Armaccord opened 7 months ago
Lut post-process pass doesn't generate on start up
Function: Change RigidBodyDesc class from Fixed/ dynamic/ kinematic velocity/ or position)
Function: change collider from Triangle mesh/ Convex hull/ Primitive/ Compound Primitive
When Triangle mesh is selected:
When Convex hull is selected:
Using ColliderDesc.convexHull(points). This is the simplest approach: it will automatically compute the convex hull of the given set of points. A convex hull is the smallest convex shape that contains all the given points.
When Primitive is selected:
When Compound Primitive is selected
It is discouraged to use a triangle meshes or a polylines for colliders attached to dynamic rigid-bodies. Because they have no interior, it is easy for another object to get stuck into them. In order to simulate properly non-convex objects, it is recommended to use a convex decomposition with a compound shape instead.
CSM
Cant change amount of cascadesCant Change Map SizeOther