SicarOrganization / issues

Public repository for tracking and resolving project issues. Submit and follow progress using provided guidelines. Aiming to improve project quality. Thank you for your contribution.
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Esc Menu, with Render Quality Tab #22

Open Armaccord opened 7 months ago

Armaccord commented 7 months ago

Settings and Performance:

Render Resolution

Slider

Shader Quality

Full, Simple, Performant (Shader quality changes between physical, standard, to lambert. For Lambert to work properly you will have to generate a light probe from env. )

Sky Reflection Resolution

Full, Half, Quarter (Changes Env map res)

Texture Resolution

Full, Half, Quarter

Model Quality

High, Medium, Low (Changes models to cheaper LoD if available )

Shadow Resolution

Full, Half, Quarter

Shadow Distance

High, Medium, Low (Changes amount of CSM Casts from 1-3)

Shadow Filtering

Basic, PCF, PCF Soft

TBA Static Shadows

Off, On (Static shadows would have to be map-dependent, Skip for now)

TBA Decal Quantity

Slider (Work on decal system)

Max Shadow casts

x16 to x8

Max punctual lights

128 to 16 default 64

SSAO

High, Medium, Low, off

Anti-aliasing

TAA 16x to 4x, SMAA, FXAA, non

Anisotropic Filtering

16x to 0x (Remove Anisotropic Filtering from texture properties)

Texture Blending

On, Off (Swaps between Nearest-mipmap-Nearest to Nearest-mipmap-Linear, when using liner texter filtering swap from Linear-mipmap-Nearest to Linear-mipmap- Linear)

Film Grain

On, Off

Dither

On, Off

TBA God Rays

Ray marched, off

TBA Motion Blur

On, Off

Render distance sliders for entities