Public repository for tracking and resolving project issues. Submit and follow progress using provided guidelines. Aiming to improve project quality. Thank you for your contribution.
Instancing and batching (Cause of the cheap low poly art style, batching would be more efficient)
LoDs / distance cull
Set max camera far, dependent on fog distance (or just have a setting in editor)
Use 2d texture arrays for non-tiling materials of the same texture dimensions, combining multiple materials into a single one, which you can then batch render.
Look into using basis files for textures (.basis files are decoded on graphics cards instead of on the CPU) would help speed up day/night cycles when changing evn map
Improve SSAO
Improve CSM (far shadow is set super far by default)
Ways to improve ingame perf, load time, etc