Open Armaccord opened 1 year ago
Update upon…
Discover Map /game scale (move to real world measurements). This is extremely important to properly scale the maps and in-game assets. So, aspects such as physics and camera filtering can remain physically based.
Artist Dependent Post processing and filtering (add to Post processing volumes)
User Render settings Within ESC menu.
Resolution
Antialiasing: https://threejs.org/examples/#webgl_postprocessing_fxaa FXAA (Low) https://threejs.org/examples/?q=taa#webgl_postprocessing_taa TAA (High) also pick samples
Anisotropic Filtering: https://threejs.org/examples/?q=Anisotrop#webgl_materials_texture_anisotropy
Texture Quality: Resolution as well as LoD stepping for far away textures.
Shadow Quality
Shadow Distance
Decal Quantity
Lighting Quality
Godray Quality
SSAO Quality
Motion Blur
LoD and View Distance
Volumes that affect either a global or local environment for things such as ambient lighting, color grading and screen space effects.