Open DelTaGC opened 2 years ago
Same thing for me as well, would really appreciate if this gets solved as soon as possible, we are stuck ! @Siccity Thanks in advance!
Can you share a file that has this issue?
I have confirmed that I have this issue as well. I looked at the shader graph for transparent materials and the alpha value is taken directly from the texture, the alpha value from the texture should be multiplied with the alpha value of the pbrMetallicRoughness.baseColorFactor[3]
value.
Making this change to the shadergraph seems to resolve the issue for me.
Making this change to the shadergraph seems to resolve the issue for me.
This solved the issue for me too. This should definitely be merged in.
Hi, first I want to thank you for that amazing package!
While importing a model with some glass materials I was surprised to see it totally opaque. In the shader graph you linked Albedo Sample Texture Alpha ---> Fragment Alpha but I think it should be linking the Alpha coming from Albedo*Color so we can modify the alpha via the color picker.