Closed Navka1 closed 4 years ago
430 nodes is a lot of nodes. You should look into splitting it into several graphs
Thank you, I thought about this idea but it's not very convenient. Before using this solution I was looking for ways of speeding large graphs. But if you don't have any ideas about it, splitting is the most useful decision.
There is the possibility of implementing LOD node editors, which will significantly increase framerate when zoomed out. Its not built-in so you will have to implement it yourself using custom node editors. I know there are some people on the discord channel who have done this before.
Thanks again for your help! I will look at the discord channel.
First at all thank you for your amazing job.
I use your framework for dialogue system and at now there is about 430 nodes in one asset. I started to notice that the more nodes, the more the editor freezes. Especially noticable when inputing in TextArea or string input.
Also I noticed that reopening editor removes freezes for a while.
I'm really new in Unity, but about month creating my own dialogue system and all that I can provide to help me it`s screenshot from profiler.
Maybe you can know some tricks or important nuances when use your framework to avoid freezes?
THX!