Open SickBoySB opened 7 years ago
Default spawn fixed for all biomes.
Not completely fixed.
The embark lua has been handled, same with gamestart.... there's something else spawning things... just gotta find it. Stuff isn't necessarily spawning outside the map, but it shouldn't be spawning as close as it is.
I think this may be an issue where when something spawns in water, it's pushed to a valid spot... but sometimes that spot is right on the edge of the map... such as 0,0 or surrounded by water.
General worldgen (biomes.xml) ignores placement restrictions, though those don't seem to define obelisk clusters. It has the animal stuff though.
Hmm... if it's possible, logic may be needed to force despawning if something is trapped for X cycles. This is an extreme solution that could have all kinds of untold consequences, but the lag from impossible pathing may make it worth it.
Need to double check if ALL spawning has the possibility of being outside the map.