SickheadGames / Torsion

The TorqueScript IDE for Torque engine games and mods.
http://www.sickheadgames.com
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Suggestion to xml and wxWidgets #15

Closed horvatha4 closed 8 years ago

horvatha4 commented 8 years ago

This is maybe a "two in one" solution. The new wxWidgets have: " wxXmlAttribute Represents a node attribute wxXmlDocument This class holds XML data/document as parsed by XML parser in the root node wxXmlNode Represents a node in an XML document wxXmlResource This is the main class for interacting with the XML-based resource system " classes. We (or the Torsion) need more to handle xml files? The "CAUTION" remark is removed from the new xml.h file in wxWidgets.

dottools commented 8 years ago

wxWidgets still suggests to use an outside XML library as the one implementation they're using is really meant for internal use only. Meaning they designed their XML parser for just wxWidgets' components use, and not for wxWidgets library users.

tomspilman commented 8 years ago

Yeah... best option is still using TinyXML2 like I suggested in https://github.com/SickheadGames/Torsion/issues/1.