Marking fragments of game branches as puzzles would let one play many puzzles from a single chapter. The learning of the theory would thus be supplemented with randomly going through essential moments of an opening.
There could be some way of automatically generating these, based on Explorer data.
Marking fragments of game branches as puzzles would let one play many puzzles from a single chapter. The learning of the theory would thus be supplemented with randomly going through essential moments of an opening.
There could be some way of automatically generating these, based on Explorer data.