At the moment the engine gets configured at run-time by some hard coded values which could be loaded nicely from a file as well.
There are several ways to handle configuration. I think the best way here would be either some "ron" file or some json files.
They could groupe the configuration into several topics like "game", "physics", "gameplay"/"runtime", "graphics".
At the moment the engine gets configured at run-time by some hard coded values which could be loaded nicely from a file as well. There are several ways to handle configuration. I think the best way here would be either some "ron" file or some json files.
They could groupe the configuration into several topics like "game", "physics", "gameplay"/"runtime", "graphics".