Open SiebenCorgie opened 6 years ago
Currently every descriptorset (except the one for the light data) is coming from Persistent descriptor sets. However I found out that it is much faster to allocate from a pool. Therefore I should implement them where needed/ appropriate.
Currently done except the light_buffer_object which goes to the forward pass since the engine doesn't know pipeline and layout id at creation time.
Currently every descriptorset (except the one for the light data) is coming from Persistent descriptor sets. However I found out that it is much faster to allocate from a pool. Therefore I should implement them where needed/ appropriate.