SiebenCorgie / ori-engine

A small engine written in rust + vulkan.
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Created asset system update loops #26

Open SiebenCorgie opened 7 years ago

SiebenCorgie commented 7 years ago

The asset system currently gets updated in the rendering thread. This should be moved to a parallel approach which updates all "dirty" assets in fixed time steps. The time steps have o be found out but I guess something around 120 times / second is a good speed. Might be configurable.